I am creating a simple class which includes all four methods for different type of random occurrence and based on random range its generate a unique set of the random numbers between ranges.
working link=>
https://stackblitz.com/edit/typescript-qrmqc4
code=>
working link=>
https://stackblitz.com/edit/typescript-qrmqc4
code=>
enum randomType
{
includeMinMax=0,
exculdeMin=1,
exculdeMax=2,
exculdeMinMax=3
}
//get random number between two range
class seedRandom
{
static maxOccur=100;
//min and max include
public static getRandomNumber(min:number,max:number)
{
return Math.round(Math.random()*(max-min)+min);
}
//if you don't wanna include max value or max exclude
public static getRandomNumberNotMax(min:number,max:number)
{
return Math.round(Math.random()*(max-(min+1))+min);
}
//if you don't wanna include min value or min exclude
public static getRandomNumberNotMin(min:number,max:number)
{
return Math.ceil(Math.random()*(max-min))+(min);
}
//if you don't wanna include min value and max value or min and max exclude
public static getRandomNumberNotMinAndMax(min:number,max:number)
{
return Math.ceil(Math.random()*((max-1)-min))+(min);
}
//get a range
public static uniqueRandomSet(min:number,max:number,total:number,
RandomType:randomType=randomType.includeMinMax):Array<number>
RandomType:randomType=randomType.includeMinMax):Array<number>
{
if(this.maxOccur<=total)
{
throw new Error("are you druck increase maxOccur ")
}
let rNumbers:Array<number>=[];
for(let i=0;i<this.maxOccur;i++)
{
let random;
switch(RandomType)
{
case randomType.includeMinMax:
random=this.getRandomNumber(min,max);
break;
case randomType.exculdeMin:
random=this.getRandomNumberNotMin(min,max);
break;
case randomType.exculdeMax:
random= this.getRandomNumberNotMax(min,max);
break;
case randomType.exculdeMinMax:
random=this.getRandomNumberNotMin(min,max);
break;
}
while(rNumbers.indexOf(random)===-1)
{
rNumbers.push(random);
}
if(rNumbers.length===total)
{
return rNumbers;
}
}
return rNumbers;
}
}
console.log(seedRandom.uniqueRandomSet(11,41,10,randomType.exculdeMax));
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