full working code in below
PixiJS is my favorite framework when i am looking for a web games specially for mobile or desktop PixiJS is fast blazing fast and you can get a decent FPS even on older device. so here is my optimization techniques for PixiJs 1. manage your sprites in a better way use spritesheet to reduce the draw calls create big sprite sheet which contain multiple sprites can be draw in gpu with a single draw call. use TexturePacker https://www.codeandweb.com/texturepacker best tool when its comes to spritesheet 2. for floating point calculation round off calculation for example let speed = 0.75 ; let position = 100 ; console . log ( Math . round ( speed * position )) 3. don't create very big canvas when u need a big canvas size game just try to create a small canvas and translate it. 4. its very important one managing TextureCache in memory you can get all TextureCache list by using Object.entries(PIXI.utils.TextureCache); so even you use ap...
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